Bringing recreational STEAM education to our neighborhoods

One of my interests is in STEAM — integrating the Arts into STEM education (Science, Technology, Engineering and Math).   And I will tell you why it’s important, why it interests me, and what I have been doing to attract more local access to effective STEAM activities for our kids.

The STEAM movement is important because over the last decade or so, research showed that the US ranked as one of the lowest developed countries globally in producing students qualified for STEM-related jobs–and we still rank among the lowest. The most jobs and the best paying careers in the future will be STEM-related.

Acting on that research, our country made STEM education a priority, but Americans wouldn’t vote for more taxes needed to pay for education. So the arts were de-funded and public schools were left to fundraise if they wanted arts enrichment back in their curricula.  Some schools are better at this than others for obvious reasons — this continues to widen an economic education gap.

More than 10 years later, research now shows we are not in a much better situation today as far as qualified US graduates go.  US corporations complain they have to hire foreigners for top paying STEM jobs simply because they can’t find qualified Americans. If US Citizens aren’t qualified for most of the better paying jobs of the future, who will have most of the better paying jobs?  If Americans aren’t qualified to be hired to design tomorrow’s newest technologies, then who will be? Who do we want to be developing the top future technologies, if not US citizens?  And what will they create?

American students are still mainly choosing majors and careers with less rigorous math requirements and in fields which are more glorified in the media — like law and finance. Research shows that a vast majority of US students will fail to attain basic math proficiency before graduating from high school. Our generation inherited great infrastructure which needs updating and for that task, we need creators with STEM skills — those are the  jobs crucial to sustaining a healthy economy and community resources.

How do we  attract more students to these subjects and careers?  Improve the foundation: math education, and interest them at an earlier age: when they are forming their passions, past times and hobbies — in the middle school years.  They are seeking more challenging activities and haven’t yet committed to an educational path or career. How can we influence a passion for those future STEM careers?

Thus the STEAM movement is emerging. The STEAM movement is about fulfilling our dire American workforce needs.  Creativity is the number one skill employers are seeking for the future. The STEAM effort focuses on how creativity is applied in STEM — that is adding the arts.  

People crave to have their whole brain involved in their work and learning– the critical thinking left side and the intuitive, artistic right side. The most enjoyable way to do that is involvement of the arts: visual arts, performing arts (that’s acting, improv, comedy and music too), conceptual art, textile arts, the applied arts such as industrial design, graphic design,fashion design, interior design and decorative arts. In truth marketing science, tech and engineering products requires artistic skills to design or present anything that will sell.

There are so many kinds of intelligence, and integrating the arts back into the nation’s education effort is the most effective way to bridge the gap to attract a larger American audience to STEM subjects. STEM fields are where most of the future jobs will be. Our country needs a workforce of creators. Concepts in art in fact bring STEM products and services to life.

My view is that more A’s are key for change — an after-school, and at home focus, more local neighborhood access, active student ownership by walking /biking by themselves to community areas offering STEAM activities ), and collaboration across our culture silos (parents, education system, government (public community recreation centers and library system), corporations, and NGOs (Boys and Girls Club, YMCA, etc.). An example would be business partnering with a school or libraries for example.

Schools are already doing all they can to keep the arts in education, but the arts were de-funded a decade ago. Parent PTAs and Foundation organizations continue to raise thousands of dollars to help fund initiatives and keep arts programs in schools. My goal is to help make it easier on parents and teachers and kids by bringing STEAM maker spaces or suppliers to kids where the kids already are — so they can walk to, bike to and tinker and play in STEAM on their own, after school,  in every school cluster community.

The cultural reality is that our children get out of school at 2:20pm.  Most adults work til 5 or so. After school and weekend access is what gave Steve Jobs his opportunity to develop exceptional skills, knowledge and passion at will , his 10,000 hours, playing in computers a little bit everyday in his own community — he did not develop by participating in grand stressful competitions or field trips to business parks.  He and Bill Gates just walked or biked to their nearby resource a little bit each day as part of their lifestyle.
We as parents are driving our kids everywhere. And after-school we feel like better parents when we know our kids are home safe and sound or scheduled some where. Our middle schoolers and teens especially our girls, need to be able to be active,  get off the couch and go by themselves to safe social places outside of school where their parents will allow them to stay and tinker with STEAM activities. Places where they can connect to the community and learn to be creators instead of consumers. Making things with friends, actively building things is an activity we cannot afford to let fade.

Art as self-expression has historically been the tool to explore the world and what is unseeable and figure out our own place in it. Art is a tool for mental health which students use to seek ways to excel in their community even if they are failing in school.

Learning must be engaging — fun– especially to bridge the gap and reach students in low income areas, who aren’t thriving much less surviving in the current educational system.  To interest and motivate students — high expectations help, but people aspire to fun, important, popular or high profile careers.

These places should be walkable or bikeable location from their school or home.  Libraries and recreation centers historically were built for that active ownership of exploring hobbies safely.  Let’s get STEAM into them.  YMCAs and after school programs at school are structured for that now too but they are not located everywhere.   The infrastructure seems to already be there, and there are also malls with empty storefronts near school communities, so I am working to get more STEAM into neighborhoods in creative ways, with what we have.

STEAM interests me because although I was  B math student, my early math education (the base for all these subjects and careers) was an unfortunate learning experience. That influenced my attitude for life to excel at it and make math more fun for my kids. Efforts and requirements in my career made up for it in spades.

Marketing is the ultimate STEAM job especially with the tools of today.  It is a job where you must use and appeal to both sides of the brain to be successful.  As a spreadsheet data geek, I enjoy the analytics and also working with artists, musicians, producers, design teams, programmers, developers, buyers — everything needed to make the product features, numbers and algorithms come to life, and people enjoy it.

I have volunteered for the last 15 years in hundreds of events, projects and committees supporting casual projects to integrate emotional intelligence and the arts to complement what is taught at my children’s public schools.    I will outline them later.  But today I wanted to mention the following.

Last week I volunteered at the STE[+a]MConnect Ascend Conference.  This organization is  bridging arts, science, education and the community.  Check them out:  http://steamconnect.org/who-we-are/  They are interesting because they are a forum for community collaboration, and a collection of resources to get folks out of their silos: bringing diverse stakeholders (non-profits, education, business, policymakers and our communities) together across disciplines  to collaborate,  increase community awareness and investment.

Over the last  year I have watched them begin to influence change in academic institutions.  Their goal is to better prepare the American workforce to be qualified for the top careers, and to be creating tomorrow’s technologies. They are  the first member organization and clearinghouse central reference point for initiatives and resources in San Diego and southern California, and are a growing national presence.

I am suggesting  a Tech Hub/makerspace, storefront or franchise — walkable to every school cluster. We are getting closer, like when more coding classes came to Muirlands after-school program, and to the JCC, and to the French American School in our community.   I would prefer locations like Starbucks has — walkable from school though.
I am talking about storefronts where kids would have a membership like a YMCA, just go and meet up like a rec center, be safe like a library. Or libraries are perfect locations –definitely a possibility, but too quiet. Rec centers would be perfect too.  Some other neighborhood rec centers do have Teen Clubs — but La Jolla doesn’t.  It doesn’t have an indoor gym either, neither does its middle school — but that is another blog story.  My vision would be STEAM Hubs in the libraries perhaps sponsored by a high tech firm  — the space would be rowdy and fun.
At the conference, Qualcomm introduced its  Think A Bit Lab at its business location, and schools are bringing busloads of students there for half day or day visits to feel what its like to work in engineering. Kids can imagine themselves in jobs when they understand what it is like to WORK in that job.
This is great — if they would adopt satellites closer to schools perhaps run by YMCA or college student staff. Some hybrid will emerge if we collaborate– after-school programs and school coding teams, libraries, recreation centers, community centers, makerspaces at malls, retail spaces, YMCAs, JCC, Boys n Girls Clubs, museums and church camps etc.  I want to let the kids own their STEAM learning journey.
One model is to have a nationwide CSR challenge like Qualcomm’s and have a corporation ‘”adopt” or sponsor a school, or a school cluster.  The boys and girls club has one program going — but again they bus the kids to the Biotech business park 1x week.    Nice to have and add to the mix, but not my goal.
Integrating our silos is like combining SDSA, and tech co’s sponsoring, with YMCA (after school program provider) administering these smaller sites, perhaps libraries, located by schools. In some communities it can’t be on school grounds because then it closes during key hours. And being on campus, security is an issue and it doesn’t feel like play, it feels just like having a longer school day — it is not social recreational for the teens.
Think “a teenage Chucky E CHeese” of STEAM offering birthday parties and overnight lock-ins too.     So far Station 082  is the only close concept I see out there but there are only 2 and not convenient….just destination makerspaces :    http://station082.com/?s=o28     Not quite what I am looking for,  but interesting.
If you have any insights, connections or want to help, let me know.

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